The nostalgia levels have been off the charts in recent posts in this blog, which surely tells us something about a desire for simpler times. This time round, it’s about a post I made on BGG nearly three years ago on the subject of ‘Enjoyable Mode’: Continue reading “Into Ithilien: Refresh”
Throughout I will refer to the Tactics/Lore and Leadership/Spirit ‘players’. Continue reading “Into Ithilien: Quest”
The mission statement for this blog contained the following nugget of wisdom:
Back of the netdecking
RingsDB is an absolute wonder. I am certain that I would not have fallen for the game if I was either required to physically consult each card every time I was considering adding it to a deck or have a Rainman-level knowledge of the card pool. I don’t use other people’s decks though. Again, nothing against netdecking as a concept. I’ve decided to make my own mistakes, so please be gentle if you notice that I’ve missed something really obvious ohmigod Seastan spotted the use of this card in that quest years ago.
It’s a concept that has mostly survived contact with the Enemy and, strictly speaking, still applies in that I haven’t engaged in any netdecking. However, I’ve decided to make my own mistakes definitely contained the intention that I wouldn’t look for strategy guides to get me out out of a jam.
With Into Ithilien, this pious attitude crumbled in the face of reality. Continue reading “Into Ithilien: Planning”
Way back in The Long Dark, I noted how the Heirs of Númenor deluxe was when the designers decided to ‘err on the side of doing something new’ when it came to the feel of the scenario. Perhaps it was inevitable, that you had to give the punters familiar places like Mirkwood and Moria before branching out into locales which only get referenced in throwaway lines or the appendices. Perhaps it was a sign of confidence on the part of the designers. The game is clearly a success, time to flex our creative muscles. Perhaps there is no pattern and I’m reading too much into it. Whatever it was, I approve of the new direction, and my approval is surely what FFG have been craving all along.
Throughout I will refer to the Tactics/Lore and Leadership/Spirit ‘players’. Continue reading “Peril in Pelargir: Quest”
In the very first post on this blog, I mentioned the video game War in Middle Earth [sic] and how it proved to be my gateway to Middle-earth. I bring it up again because the friend who owned the game – he owned just about every game and thought nothing on taking a punt on such a mediocrity – would start every journey across the north-west of Middle-earth by directing the characters to Pelargir, the setting for the first quest from Heirs of Númenor, as a convenient spot before sallying forth to Mount Doom.
It was, I only discovered many years later, a very bad strategy. Continue reading “Peril in Pelargir: Planning”
In physics, the observer effect is the theory that the mere observation of a phenomenon inevitably changes that phenomenon. This is often the result of instruments that, by necessity, alter the state of what they measure in some manner. A common example is checking the pressure in an automobile tire; this is difficult to do without letting out some of the air, thus changing the pressure. Similarly, it is not possible to see any object without light hitting the object, and causing it to reflect that light. While the effects of observation are often negligible, the object still experiences a change. This effect can be found in many domains of physics, but can usually be reduced to insignificance by using different instruments or observation techniques.
That’s my highfalutin way of preparing for what is coming next: I cheated. Continue reading “The Ring Goes…?”
I’ve mentioned previously how I have a spreadsheet recording all manner of minutiae about my experiences of the game, such as the order I bought the packs, how much it all cost – €917.27 and counting! – and the date I first defeated the quest, split as across Easy/Normal and Solo/Two-Handed. It tells me that I bought Shadow and Flame on 23/3/2018 and defeated it Two-Handed Normal on 22/4/2018.
This is a steaming pile of mûmak dung. Continue reading “Shadow and Flame: Refresh”
After everything that had gone before, I wasn’t quite prepared to let go of the splendiferousness of Foundations of Stone, and decided to find out who came up with the scenario, for they must be a designer and writer of some renown.
And lo! it transpired that said savant was no less than a worthy than Lukas Litzsinger, the man who brought Android: Netrunner into being. Foundations of Stone was the output of this man, and the rest of the cycle that of lesser mortals. It all made sense now.
Only one problem with that, and I’m sure you can see this coming: Continue reading “Shadow and Flame: Planning”